Observatorio UNAM - UNESCO DEL CAMPUS VIRTUAL




Distance Education: Better, Worse, Or As Good As Traditional Education?

Shelia Tucker
East Carolina University
tuckers@mail.ecu.edu

Abstract
This study examined pre-test and post-test scores, homework grades, research paper grades, final exam scores, final course grades, learning styles, and ages of distance education and traditional students enrolled in a business communications class to determine if distance education is better, worse, or as good as traditional education. Significant differences were found for post-test scores, final exam scores, and age. There were no significant differences in pre-test scores, homework grades, research paper grades, and final course grades. Both groups preferred clearly organized coursework and performing at an above-average level--ranking in the top 25 to 33% of their class. Recommendations for research include investigating student social interaction and increasing the number of classes studied to compare results.

http://www.westga.edu/~distance/ojdla/winter44/tucker44.html

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MÉXICO ANTE LA SOCIEDAD DE LA INFORMACIÓN Y EL CONOCIMIENTO”

Conferencia dictada por la Dra. Delia Crovi Druetta

En la más reciente sesión del Seminario Permanente de Actualización de la CUAED La Dra. Delia Crovi Druetta dictó la ponencia titulada “México ante la sociedad de la información y el conocimiento”, la cual es parte de una gran investigación que inició como un proyecto PAPIIT que pretendía hacer una comparación de las condiciones de la sociedad de la información en países como Brasil, Argentina, España Portugal y México.

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ELEMENTS OF EFFECTIVE E-LEARNING DESIGN

Andrew R. Brown
Queensland University of Technology
Brisbane, Australia
Bradley D. Voltz
St Joseph's Nudgee College
Brisbane, Australia

Abstract
Preparing and developing e-learning materials is a costly and time consuming enterprise. This paper highlights the elements of effective design that we consider assist in the development of high quality materials in a cost efficient way. We introduce six elements of design and discuss each in some detail. These elements focus on paying attention to the provision of a rich learning activity, situating this activity within an interesting story line, providing meaningful opportunities for student reflection and third party criticism, considering appropriate technologies for delivery, ensuring that the design is suitable for the context in which it will be used, and bearing in mind the personal, social, and environmental impact of the designed activities. Along the way, we describe how these design elements can be effectively utilized by contextualizing them with examples from an e-learning initiative.

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WHEN iPOD GOES COLLEGIATE

By Elizabeth Armstrong Moore
Correspondent of The Christian Science Monitor

When Kenneth Rogerson walked into his newspaper journalism class on the first day of the school year, the professor could barely contain his excitement.
After a quick introduction he broke the big news: "We got the grant," he told his class. "You all get iPods."

http://csmonitor.com/2005/0419/p11s01-legn.htm

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